Part 1:
1. The video gives a new perspective on the problems faced by people that aren't thought of when designing things. 2. Have accessible bathrooms also have lower toilets, make clothing for smaller people so that they aren't required to make alterations or look in the child section. 3. Empathy Part 2: 1. Computer Science, Cognitive Science, Graphic Designers 2. Don Norman 3. Engineering and Mathematical Psychology 4. The Design of Everyday Things 5. Ability to discover the reason the object exists and what it can and will be able to do for us, and to understand it, be able to figure out how the thing works. 6. Cues that help people decode what an object does without instructions. 7. Sensory cues that communicate the meaning of the object to the user. 8. The Seven Stages 9. A "dumbing down" of user behavior. 10. Steve Jobs Part 3: 1. Google Maps, the second the app loads in, it's very simple you have a map, and an input to put your destination. Accordances and Signifiers are present in the app. 2. Google Classroom. GC has a very simple UI, and the UX is also very functional. Very easy to switch between classes and view all material.
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1. What is one thing that you learned from Chip Kidd?
Use useful mystery to entice viewers, and useful clarity to make your design clear and not confusing. 2. Would you like to do the same type of design as Chip, why or why not? Yeah, books are fun to read, and designing book covers would require reading a lot of books, so it would be fun and interesting as well. |
Rohan R.Computer Enthusiast, loves coding and designing websites with HTML and CSS. Archives
May 2022
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